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Roll-It
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Devlog
A Steam Release is just around the corner
December 14, 2023
by
Pixelbyte Studios
1
#Steam
The Steam page for TurnSkull, the evolution of the ideas birthed in "Roll-It", is now public . Please go check it out and, if you think you may be interest in the game, wish list it. I may also be doi...
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More UI fixes and player stuff.
July 29, 2022
by
Pixelbyte Studios
1
- Fixed Title scene to prepare for recoloring - Added menu confirmation dialogs - Animate player when he exits a level...
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Slicker sounds, transitions and beating hearts
July 27, 2022
by
Pixelbyte Studios
1
Added pulsing hearts Added door close when entering a new level Added player footsteps when exiting a level Improved the soundscape in general Level transitions are much better...
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Many improvements + new levels
July 26, 2022
by
Pixelbyte Studios
Added 2 new levels Improved creature AI Fixed many level issues Fixed/Improved the game UI...
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Yet more changes/Fixes
July 21, 2022
by
Pixelbyte Studios
Added some UI juice Rearranged Life/Health/Attack UI for better visibility Fixed some level issues...
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Misc fixes/updates
July 21, 2022
by
Pixelbyte Studios
Now using one font style instead of two Fixed some issues with the level status text bar Fixed bug where the user could make the options dialog come up while the status bar was being displayed Do not...
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UI work
July 20, 2022
by
Pixelbyte Studios
Improved UI visibility...
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Dice shifting improvements and fixes
July 19, 2022
by
Pixelbyte Studios
Fixed the way the dice are shifted during and after combat. You only get one defense die per turn, but after that everything shifts left...
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A GMTK2022 game that just missed the deadline
July 18, 2022
by
Pixelbyte Studios
Messed up my end time and didn't get it published until after the deadline. That's good because I found and fixed several issues that would have been game-breaking...
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